Games as a Service - The never-ending game

Games as a Service – Nimdzi Finger Food

Turn around, and look at how many text updates you can see… One of the main pains challenges of game localization projects is to handle the avalanche of daily text updates that come with the localization of certain games. These requests are becoming more and more common. Particularly, for those games that fall under the GaaS (Games as a Service) model or live games. These are different from the traditional model of Games as a Product or one-time-purchase games.

Internationalization and all that jazz

Internationalization: 5 Steps to Prepare a Game for Localization Public  

Unlocalized text embedded in graphics, truncations, grammar issues… Are those relics of past mobile game localizations? Unfortunately, no. Even today, in Q3 2019, you may install a game on your smartphone that boasts of supporting more than 20 languages, and you are still not safe from localization fails. Internationalization and All That Jazz5 steps to […]

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