This report is the result of research conducted gathering data from multiple sources. Surveys and extensive interviews were held with buyer-side localization managers, vendor companies, and third-party industry observers and analysts to provide a comprehensive analysis in this report.
For insights from the buyer side, we reached out to companies that are involved in different software development, large (Global 100 Software Leaders) and small. We also interviewed large vendors from the Nimdzi 100 list of largest LSPs, as well as smaller language service providers that directly service the software and the IT industry.
This results in an overview that reflects main trends and views, helping us to answer the question, “What is the future of software localization and how can language service providers (LSPs) prepare for it?”
It comes as little surprise that Life Sciences is a sector firmly on the rise. While access to healthcare is democratizing across the globe, the growing needs of patients go hand in hand with technological advancements transforming the way businesses operate.
International growth sooner or later becomes an objective for many companies, regardless of the sector they operate in or the product they offer. International growth cannot properly be supported nor sustained without adopting a solid localization strategy, however. But there’s one vitally important component to any expansion strategy that is quite often forgotten: pricing
With new websites being created every day and with the ever-increasing demand for multilingual content online, translation proxy has become quite popular. It helps dynamically translate website content on the fly, so that end-users gain access to a website in the desired language in real time.
The gaming industry accounts for 26% of total revenue in the media industry and it is projected to increase to USD 196 billion by 2022. The purpose of this report is to provide a comprehensive picture of the total addressable market (TAM) for multilingual user-generated content (UGC) for player support in the gaming industry.