A lesson by Hannah Leske.
Launched in 2013, Canva is best known for its online graphic design and publishing platform. The baseline product can be used to create posters, presentations, logos, social media posts, resumes, videos, and more — and is free for absolutely anyone and everyone to use. Paid subscription options also exist for those who want to take advantage of more robust, premium features.
Canva has released other products over the years, such as Canva Enterprise, and, most recently, Canva for Education.
The company combines its savvy business know-how with a powerful desire to positively impact the world. The latter is evident in initiatives like Canva for Nonprofits, which makes Canva’s premium features available for free to all eligible not-for-profit organizations, or Canva for Education, which makes Canva’s premium features available for free to teachers and students enabling them to collaborate in the classroom environment.
The localization team is outward-focused: Experts are integrated into other Canva teams and invested in helping those departments meet their individual localization goals.
The team culture can be described in one word: Collaboration.
A new user feedback survey has just been released: The team is looking to collect localization-specific feedback from its users on how the product looks and feels in various languages.
Hyperlocalization is the talk of the town at Canva: Team leaders, Rachel and Michael, are intent on creating a truly personalized user experience!
Founded in San Francisco in 2006, Eventbrite is an online ticketing platform that supports all events, from free community rallies to music festivals and seminars.
Data-driven decision-making is the process of making organizational and strategic decisions based on actual objective data instead of on intuition or observations. Today, every company in every industry aims to minimize the likelihood of business decisions going awry. Data is usually the answer.
Physical purchases and online downloads used to be the most popular ways to access music. Then, in 2006, two tech gurus from Sweden saw an opportunity to change the lives of music lovers forever, and the rest is history.