This course will cover the topic of user experience (UX), its relationship with localization, and best practices to keep in mind when designing content for global markets. To create a user experience that resonates with people in other countries, you need to understand how to shape content for an international audience. This course will equip you with the knowledge to create a multi-market product.
"UX and Localization: Designing Content for Global Markets" is aimed at professionals who create digital products such as designers, UX professionals, content strategists as well as localization professionals.
When you complete all the lessons, you will receive a certificate of completion! In order to do so, you will need to get at least 80% of your quiz replies right. Best of luck!
Fields of expertise: Project Management Training, Video games, QA, Vendor Management, Culturalization
After finishing his studies in Computer Engineering, Miguel started his career in 1995 working for Microsoft in Dublin, providing Linguistic QA. Later he worked as a Global Localization Manager for Lionbridge until 2007 when he left the vendor side and joined Electronic Arts as a Technical Solutions Manager. At EA, he was in charge of creating localization programs and automation solutions for blockbuster titles such as Fifa, Need for Speed or The Sims. In 2014 Miguel joined King (the makers of Candy Crush) as a Globalization Director. At King, Miguel is responsible for adapting mobile games so that they resonate with global audiences. Today Miguel is helping Nimdzi explore ways of improving localization programs and advising Nimdzi Partners on game globalization strategies.