Let's clarify. Translation mistakes ARE fixable. Most of the time, anyway. Usually, the solution is to throw more money at it, to correct the problem and, if the language services provider (LSP) is the one at fault, it’s up to him to foot the bill.
2 December 2019
In every country, the level of centralization of government contracts has a huge impact on the interpreting market. We found that there is a Centralization Goldilocks Zone in which the markets flourish best.
29 November 2019
Turn around, and look at how many text updates you can see... One of the main pains challenges of game localization projects is to handle the avalanche of daily text updates that come with the localization of certain games. These requests are becoming more and more common. Particularly, for those games that fall under the GaaS (Games as a Service) model or live games. These are different from the traditional model of Games as a Product or one-time-purchase games.
27 November 2019
Here and there, continuous localization (CL) is everywhere. But exactly how continuous is the approach of your language services provider (LSP)? One can notice a shiny "CL" label sparkling on almost every offer now.
25 November 2019
Over the course of Nimdzi Insights’ various research projects, we have consistently found that the one thing (editor’s note: among many, admittedly) that can make or break localization operations, whether on the buyers’ side or on the language services providers’ (LSP) side is the following:
22 November 2019
In last week’s Nimdzi Finger Food post we talked about cloud gaming - both a technological shift & a change in how people play games - which is undoubtedly the major future disruptor in the video game sector. So, just how will the emergence of cloud gaming impact the localization industry?
20 November 2019
If you’re a localization buyer or a language services provider (LSP) and you’ve been around for a while, there is a good chance you’ve been pulled into a request for proposal (RFP) or two.
18 November 2019
According to a number of reports, global e-commerce spending for 2019 will reach USD 3.6 trillion. This represents an annual growth of around 18 percent. That makes for a lot of zeroes.
15 November 2019
Yet another year in a row, revenues in the games industry have increased from USD 137.9 billion in 2018 to USD 152.1 billion in 2019, according to Newzoo. And this is not going to stop.
13 November 2019
Raise your hand if you’ve never been to a quarterly business review (QBR) run by your company. You might be surprised to find that QBRs are actually not that widespread.
11 November 2019