With people forced to sit at their homes because of the COVID-19 pandemic, the global games market is getting stronger.
One of the most widespread assumptions is that in order to launch a successful game in multiple markets, studios just need to focus on having a good translation of the source content. It’s a good start, but there are a multitude of additional factors that developers must take into account when localizing their video game.
While one of the key characteristics of the language industry is that so far it has been impervious to crises, the interpreting market might be the sector within the industry that has most heavily been affected by the COVID-19 pandemic—both negatively and positively.
To continue Nimdzi’s series of Finger Food posts on terminology management, let’s talk about morphology. The aim of morphology includes the definition of a word as a language object and a description of its internal structure.
Because of the speed with which UGC (comments, feedback, reviews) is being created and the corresponding costs of its professional translation, many organizations turn to MT.
COVID-19 has evolved into a global event impacting public health as well as the economy. We can venture into speculation about some likely outcomes.
A lot of responsibility is placed on remote workers. Here are some tips about communication that may come in handy when you’re working remotely.
Knowing how people greet each other in different countries has always been a good ice-breaker in social situations, especially when traveling abroad or attending a multicultural conference or meeting.
The media and gaming industries are as promising as ever. All forecasts point to growth. The size of the global media industry in 2019 is estimated at around USD 522.2 billion.