A couple of weeks ago, we discussed the difference between audiovisual translation and media localization. In this Nimdzi Finger Food, we will review the different terms used to describe media localization modes related to audio recording.
18 October 2019
We come across different terms when it comes to media localization. Or is it audiovisual translation? Is there any difference between the two? Audiovisual translation is actually one of the many processes within the wider term of (media) localization.
4 October 2019
In 2017, a research report commissioned by Voices.com put the global market for audio recording at USD 4.4 billion.
18 September 2019
Condensation of content allows the viewer time to enjoy the film. According to Jan Pedersen’s research, if the reading speed is 12 characters per second (cps), the viewer spends 50% of the time reading subtitles and 50% watching the movie.
11 September 2019
Nimdzi is always on the lookout for new and improved technology in the localization space. The number of individual products mapped in this one-of-a-kind atlas has increased from over 400 to over 500 in the last year. Let’s have a look at what’s new and what has changed in language technology over the last year.
9 June 2019
Every day multimedia companies produce materials for the entertainment industry, commercials and advertising through storytelling, as well as television training and eLearning. Multimedia localization needs to immediately cast for, record, edit, mix, and publish these types of content so that they can be distributed worldwide. […]
19 February 2019
More than 30 companies compete in the media localization tools arena. It’s quite an attractive market with the potential to still win giants like Netflix, Amazon Prime or Hulu, as well as their entire supplier network. […]
10 February 2019
Driven by a massive surge in demand from Netflix, Hulu, Amazon Prime, and their counterparts around the world, software tools that automate subtitling and dubbing spring up everywhere. […]
3 February 2019
Game localization services is a USD 330 million market, but there is a far larger market for accompanying services such as testing and game audio localization.
19 December 2018