When selecting a market to bring a game into, a game developer or publisher should consider many different aspects.
The global healthcare market is projected to reach USD 10.059 trillion by 2022, up from 7.5 trillion in 2016. That’s a lot of zeroes. The pie will continue to grow as we continue to age. The need for new forms of treatment and devices improving health outcomes won’t be slowing down any time soon.
Previously we discussed the importance of staying relevant, and how e-learning can provide the right tools to academia, the corporate sector, government or individuals to help streamline the learning process and deliver educational content in an efficient (and brand new) way.
It’s early 2020 and by now it’s not exactly news when you hear someone declaring China as a land of opportunity. Most macro- and micro-economic indicators put the country at the top (or close to the top) of any list of the most dynamic economies of the world.
It is essential to stay up-to-date in this ever-changing, fast-paced world we live in. As students, we want to gain as much knowledge as possible, to be prepared for the competitive market out there. As professionals, we want to be relevant and flexible, to learn new processes, tools, and concepts, to stand out against our competition. To fulfill these urgent needs, e-learning solutions offer flexible and up to date content and tools.
In most countries, the government is the largest buyer of interpreting services because, as the below graph illustrates, the public sector is the dominant market in most countries.
In every country, the level of centralization of government contracts has a huge impact on the interpreting market. We found that there is a Centralization Goldilocks Zone in which the markets flourish best.
In last week’s Nimdzi Finger Food post we talked about cloud gaming - both a technological shift & a change in how people play games - which is undoubtedly the major future disruptor in the video game sector. So, just how will the emergence of cloud gaming impact the localization industry?
According to a number of reports, global e-commerce spending for 2019 will reach USD 3.6 trillion. This represents an annual growth of around 18 percent. That makes for a lot of zeroes.